Alpha Version 6! More tuning and fixes
Fantasy Survivor » Devlog
Greetings! Got some great feedback over the last week or so and one of the things that stood out was the spawning of enemies feeling very thin and sporadic. This was causing players to kite all the monsters and engage them from far. I felt that player's would more likely jump into the fray if the bigger monsters dropped some useful items. Given that, the blue wyvern and the giant crab now drop power ups to help you along the journey. This should make the transition to late game easier, especially if you get the heal spell late. This will also help keep the trail end of your party healthier over time.
Other updates include:
- Tuning and balancing of various enemy stats.
- Enemies will now spawn in the direction you are running towards, unless there is a wall of course. This should help spread the enemies around and spice things up a bit.
- Adjusted enemy spawn times to be more frequent.
Thanks and enjoy! Let me know what you think in the comments!
Files
Fantasy Survivor Alpha V6 for Web Play in browser
Jun 09, 2023
Fantasy Survivor Alpha V6 for Windows 27 MB
Jun 09, 2023
Fantasy Survivor Alpha V6 for Mac 51 MB
Jun 09, 2023
Fantasy Survivor Alpha V6 for Linux 28 MB
Jun 09, 2023
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Fantasy Survivor
A bullet heaven mini-game inspired by old school JRPG's.
Status | In development |
Author | Azteca Games |
Genre | Action, Role Playing |
Tags | bullet-heaven, Bullet Hell, JRPG, time-survival |
Languages | English |
More posts
- Fantasy Survivor Beta update!Sep 07, 2023
- Fantasy Survivor officially out of Alpha!Jul 10, 2023
- Alpha Version 0.9 released!Jul 01, 2023
- Now with controller support! Windows build issues + more!Jun 22, 2023
- Alpha Version 8 Released!Jun 16, 2023
- Alpha 7! Third update of the week! PHEWJun 09, 2023
- Alpha Version 5 Out!Jun 08, 2023
- Alpha Version 4!Jun 03, 2023
- Web build is up! Come play!Jun 02, 2023
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